I have created a pygame based environment. In that I am importing a spherical ball blender based obj file. Using pykinect, I am trying to mould the object with inputs from a kinect for Xbox 360 camera.
All is working ok.
However I wish to export the end product 3D moulded object and save it in a .dae, .obj and .stl formats. Currently by recording the end coordinates of the boundary of the 3D object trying to mimic it to export, but this is a very cumbersome process.
Can someone suggest what could be done to be able to save the deformed file in the desired 3D formats?
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