I've added <assets path="assets/audio" rename="audio" />
to the application.xml file.
And I load the "mp3" files in the audio folder by calling Assets.getSound("2_3_1.mp3");
, and then use the .play();
method on that (sound) object to play the file.
The sounds play in flash
target. But don't play on cpp
targets. I'm mainly targeting Android (cpp) and iOS (c#) targets for my app.
When debugging for windows (cpp)
target, it shows these errors in console:
Sound.hx:99: Error: Could not load "audio/2_3_1.mp3"
Error opening sound file, unsupported type.
Error opening sound data
Done(0)
via Chebli Mohamed
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